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If it's too high or too low, you won't be able to move your hand freely, and you'll end up having to use your wrist and fingers instead of your arm. In order to move your arm without getting your wrist "stuck", you'll need your hand/mouse to be placed around the height of your belly button. The more your move your wrist, the more inaccurate your aiming will become. When aiming and having to move your cursor a slight bit (usually at long distances), you'll use your wrist and fingers, but when you're making sharp turns, wide angle/degree turns like 90°-180°, you will need to move your whole arm, reposition your hand. (Usually due to the mouse being placed at a bad height, or the surface being sticky.) It will barely make a difference in games/maps where the height of your opponents will more or less be the same most of the time. NOTE: Some people choose to slightly increase their vertical sensitivity as they have a hard time moving their mouse vertically by moving their arm and use their wrist/fingers instead. When this happens, if your mouse doesn't have a good sensor, your cursor/crosshair will end up moving around by itself like crazy, messing your aim and view up really bad. When that happens, you will end up tilting your mouse a little to the right, as shown here. Sometimes your hand will stretch to its maximum and you will no longer be able to move your mouse and will need to lift it and place it closer to you to continue moving your cursor towards that direction (mostly on the right side). Most gaming mice have a good sensor and can still move (though not as accurately) when you lift them just a little. Some mice stop moving (the cursor stops) when you lift them even half an inch off the desk. Having to lift your mouse and put it back in the middle for better aiming ability after making large turns, like 90~180 degree turns. The field in which your mouse moves you need a huge mousepad or a smooth desk and a mouse that can read its surface perfectly. There are only two important drawbacks to this. Say your enemy is two inches to the left of your crosshair for example, it's much easier to actually move your hand/mouse two inches to the left than move it less or more and hit the exact amount of distance needed for your crosshair to get to the point you want it to be. The best way to increase the accuracy, is to actually lower your sensitivity to the point where the crosshair moves just as much as your hand does. The time your brain needs to actually "process" the cursor and the enemy's location, then send the signal to your hand to move the cursor/crosshair on it, is way longer than the time it needs to move your hand/finger, and it is not as accurate too. If your monitor was a touchscreen monitor on which you could kill enemies by pointing your finger on them instead of your mouse's cursor, wouldn't you be more accurate? I personally believe that unless you're disabled or something, it will. I'll ask you a very simple question I have many asked others before. The faster you aim/move your cursor/mouse, the more it moves, and the other way around. That acceleration system basically makes your mouse cursor move more or less based on the speed at which you moved your mouse.
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The first thing you want to do, is disable it.
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Here are some of my "secrets" regarding sensitivity that you may find useful/interesting! While sensitivity is one of things that play a significant role in FPS games, it's not everything. 3:15:40 GMT pixelmurderer said:Sensitivity really depends on your mouse's DPI.
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